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Shiny Quagsire
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  • Hey I'm working on finding out how to add mroe trainer sprites and you said something about trainer animation offsets. I think that's what might be causing the game to crash, do you have any idea on how to repoint them? Cause all I can see from it right now is that ... wlel it's a bunch of data pointing to the same offset. Do you know of anyway to use tthose offsets to apply an animation to the trainer sprite?
    That looks amazing! :)are you planning to make a thread here or anything? It looks very WIP currently.
    Alright, that's good to hear. :) Just asking because the last change you made on Github was 8 months ago.
    Haha maybe. But I guess it's good to know at least some people are using their time as children to benefit themselves by creatively making themselves smarter and kudos to you for doing so at such an early age.
    Hey, you're on the team and I saw your replacing the FR Intro thing in the R&D Section and thought I could really use it to recreate the Black and White Intro on Fire Red. With your experience in the field, would it be fairly easy to do (like it's just a longer version of your quagsire one) or on par with the Crystal remake?
    Very impressive. I think the Ruins of Alph thing will come in handy as the game revolves around retrieving artifacts. So, I reckon a new start menu, labeled Artifacts, could be used, as I don't want them mixed in with Key Items, as well as Ruins of Alph for a puzzle-type scenario. I'm also thinking up an introductory cutscene I want you to do, provided I could find the graphics for it, if I remember your post correctly.

    The bag album does look very nice, and it looks well implemented, kudos to you.
    Well, rest assured, we will appreciate you and your talent. And yes, I can sympathize with you and understand what it must be like to see your work just dying away in an R&D thread that only gets glanced at occasionally. I certainly hope our hack can be an outlet for your ASM talents.

    So, aside from what you've shown me in your post, what else have you done with ASM? Just to get a handle on what you've experimented with doing/what all is possible to implement with your handiwork around.
    Well, my all means, you're in, Quagsire. I'll be sure to add your name to the thread and consult you on whether features require ASM or not. There are a number of things I have planned for you. Welcome to Play Me Casually.

    Might I ask what drew you to my thread versus the numerous other ones out there?
    This way will be easier, since I won't have to modify the existing code. In most cases, a branch is the only way to go, but this only requires new code and pointer change.

    Ahhhh, okay. Yeah, I just modded the palette in the rom. I'm actually going to customize the text box anyways, a little red flair on the sides.:) Thanks for that info.
    Yeah, I played with the IO Registers a bit and was able to change the transparency levels. The bytes that confuse me as to their purpose are those in the 02020F00 range.

    I was thinking before the ldrs, so we don't have to branch. It will be easier, because then we can push and pop all of the registers, and then BL back.
    Hey dude, I'm looking at that transparent text boxes thread, and I think we could easily link it into both the msgbox and end commands, where, the first thing the msgbox command would do is write those bytes, and then the end command would reverse them, and we wouldn't need to worry about branching. We could just take the command table, change the pointer for those commands to go ours, and then bl back to the old command routine.:D
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