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MrDollSteak
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  • I wanna try making some of them. Which ones do you want?
    Problem is, I'm in my last weeks of college. I'm kinda SUPER busy.
    But I can't stop with the hacking stuff. Too damn good.
    MrDS, I'm stunned!
    How did you make the second icons in Gen VI's style I found in this thread you gave me?
    Do you still need any of those?
    I was able to find a great variety of Gen VI icons, but all equal. Never found a second icon to simulate movement.
    Hey, so this is a joint account for two people who want to make a ROM Hack. We have never coded anything in our entire lives, but we have been writing about this game for over a year. We have been working on the story, the map, the everything we want in this game. We're in too deep to give up. We need to know how to script things by hand, write new abilities, the whole shebang. Where should we start? I've already read up on ASM (KarateKid552's Concept of ASM and JPAN's tutorial) but everything is a little confusing right now. The both of us need a true foundation for everything. You probably get messages like this all the time, and we're sorry if this is just an irritation for you, but we could really use some help. We aren't planning on starting the hack until we get some decent experience first. How did you get started?
    Yes, I meant Overcoat, sorry about that. I was asking about Magic Guard especially because of leech seed and recoil damage. Thanks. And I was asking about Overcoat because I was curious if it was handling powder moves not affecting the grass types. I could just modify their battle scripts to include jumpiftype grass but then they wouldn't get sap sipper boost. But since Sap Sipper isn't yet for fire red, I guess there's no point asking you about this. Anyway, thx for info.
    Yes, you're right. I didn't notice it before but there is a byte change. It works now. Thanks! May I ask you about sth? When you'll be posting Overcast, Sand Force and Magic Guard abilities for Fire Red. could you provide information on where are the hooks for these abilities in your rombase? That'd make things a lot easier since many people, including me, use your rombase.
    Hey,

    Is there a tutorial or example on how to insert a graphic and use it via code? I'm not talking about replacing but rather loading from free space. For example if I want to add a star/image on the pokemon status screen. I seem to be running into problems with scrambled images
    Replacing that location seems to freeze the game whenever pokemon uses a super or not very effective move. Do you know why something like this happens?
    Hm...Do you remember where you'd inserted the hooks for Tinted Lens(this one is the least important), Filter and Solid Rocks in your rombase? If so, could you tell me? Oh and it'd be nice to know if there were more abilities than just aforementioned ones hooked in those locations.
    I also wonder where Justified should be. It acts like Sap Sipper but Justified has no immunity, it drains Dark and keeps draining in Multi-hit moves.
    In Magic Guard routine 1. Where should I insert the pointer? It says that "01 48 00 47 00 00 XX XX XX 08 at 08051BF0". However, the pointer is not on the 0/4/8/C line.
    Hey. Is it safe to update the abilities in your base with the ones you're posting with KDS in the ability resource thread? If not, what do you think about adding an information before each routine that tells you where to change bytes(if needed) if one uses your 1.5a base?
    Is this "cmp functions" information found in the idb? Or did you find it somewhere else?
    I'm about to put hands on IDA, hopefully.
    I see some guys saying "break point, break point". Gotta figure that out.
    Also, how can I look for a cmp function in hex? Wouldn't I need to decompile it so it could be found?
    I tried download the free version of IDA Pro (version 5.0), but it didn't read the idb.
    I'll try getting the No$GBA.
    But if I'm correct, you guys backtrack mechanichs by text they put on screen, right? Like, if I want to get Wonder Guard's routine, I should look for the message "Shedinja (would show up as buffer, I think) wasn't affected" or ""Super effective" hits." and from there try getting when it's called in a fight. If that's how - more or less - how would that happen in No$GBA?
    I would have to place a Shedinja early in the game, or give Wonder Guard to a Rattata and try looking for it when I attack a wild (or am attacked, when I use a captured Rattata)? Would that be a good way to start?
    Yow! KDS told me that if the target is in full HP, the target will not get the boost. It is the HP check that causing the problem. I've recently seen it personally too so I report this now to you. Nevermind. I just wanna ask how Rivalry will be handled?
    I guess I've saw what really is going on. When I'm the one with Motor Drive, I gain the Speed change. But the problem I have encountered, if the opponent is the one with Motor Drive, it doesn't get the Speed change (only the immunity). I guess that there are problems with the AI having those abilities. I dunno if this problem still occurs to you.

    And also in double battles, the partner doesn't gain it as well. I may look annoying to you now so sorry to ruin your fun. :/
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