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  • *Slow clapping* Good job. I think it was supposed to turn you into arceus but it bugged out. Never got around to fixing it.

    Then again I did start on making the real game....... I wonder where that went...
    Heyy :) so sorry for the late reply.. Can I ask you a favor? Would you mind sending me a "1020" versions of A- map ?
    Mmm as i can see you have a lot of bugs, one thing that i've never hope.
    Let's gonna make one thing, when i will be on my pc, i give to you the rom where i was working, elsewhere you can see all the data that i modified, and how it works!

    And be sure, i will update the download with all the routines.
    thank you so much for dropping by and showed me how to do the trick.However, I opened the ''Advance Map 1.92'' in Hxd (it was named HxDen for some reason when I unzipped it..) there is only D0270.. Any clues how should I fix this?
    Mmm i guess that you comprove that when the users is defeat via pokemon battle right?
    I forget to specify, that i use it only when you are defeat via eat value equal zero, or sleep value equal to zero.

    Btw, woa.. As i seeing the prhe have more bugs than i hope D:
    Sunday i will fix all of them or try to comprove why isn't working with you!
    No, the dynamic minisprite only works with the new table.
    The new table is only a table with the new minisprites that you want to use as a player.
    It can be three or two hundred fifty six.

    I will reupload with the bugs fixes and messed routines.

    What wildbattle routines? It have a lot sub routines that you need to use.
    Hi!
    I prefer that you speak in your language because i thought that it will better for you! (I mean more confortable, for example for me is quite easy speak in spanish than into english, because the last one isn't my maternal language and maybe i will have spelling mistakes haha)

    About your post:
    The "pals infinitas.txt", was unfinished, well not really thid, but it could be better and for reason i don't include the .txt, btw it should have the bin file in the folder that I include in the pack.

    EDIT 2: when I said "repuntear a la ram", i mean that you need to search free space in the ram for save the new data. If you do it, you have dinamic data, and it can be edited each time you want.

    EDIT 3: it's really simple to do, have you checked that your table is correctly? (Is a table like this: [anim pointer - 4 bytes] [size pointer - 4 bytes] [palettes - 4 bytes]
    Or something like this, if you continue having problems, friday/saturday when i will be on my pc i check how to help you properly.

    EDIT 4: i changed the name of this file, it's called "setlevel2.txt"
    I took a short break until the community hack would start. Though Christos's habitual slacking seemed to have leeched into that project as well.
    Hi, you can speak english with me. I will understand you better than in spanish, because as i can see you are using google translatot right?

    Btw, yes!
    you can translate the asm.txt document i each language you want :3
    I've been doing well, though I haven't been doing anything in the hacking community unfortunately :P
    I read your PM. I was asleep.
    And nah, you just confused me 'cause you suddenly VM'ed me with a weird question. Well, it was weird for me anyway. :P
    Why not Popplio? I'm yet to see a reason why I shouldn't put the potential starter I'm gonna use in Sun/Moon. :3
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