So for the last room, I did some thinking - while there is some game aspect to the investigation, it's mostly a mechanic that largely favours the team with the most active participants, and while one could say that's kind of the spirit of most events I thought that just might not be very fun overall, so I decided to do something different and just give out all the initial clues in the room post - the rest of the game should play out similarly, you guys can ping me in your respective team channel/thread when you want to submit actions and progress through the room, and after two incorrect moves your team will not be able to make any more actions for the day.
Thanks for your patience throughout this event, by the way! Not just awaiting the long-overdue final room, but I know I have made a LOT of changes to the event throughout the GT, mainly because this is something brand-new I worked on by myself and I learned a lot about how to (hopefully) improve things through trial and error. I know it's been a far from perfect experience, but I hope it's been fun and that if I bring it back for future GTs I'll have ironed out a lot of the kinks!