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General Game Dev Help and Requests

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PatriotFan89

Biggest NE Patriot Fan!!!
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    How do you make it so in the lab, when you choose a Pok?mon, that Pok?ball goes away and you can't choose another one, and that Pok?mon goes into your lineup?
     

    DarkMage31

    RM2K(3) Master
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    I can't link to any onhand at the moment... futuristic sets are easy to come by, but I don't know about planets and stars... you don't walk in space a lot ;)

    To make the ball dissappear, click "New Page" in your event and on the left check "switch" and make a new switch. Call it whatever you want. Make the graphic blank. Go back to page one and add a command at the end that turns on your new switch. This flips the page to the one with the blank graphic and blank command list, as if the pokeball dissappeared off the table! Did this work for you?
     

    PatriotFan89

    Biggest NE Patriot Fan!!!
  • 785
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    OK, but how do I make it so the Pok?mon is now in the lineup and you can't take either of the other two Pok?mon?
     

    Sorye HK

    Looking around here and there
  • 3,363
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    • Seen Dec 1, 2021
    Firstly,Congratualtions on being promoted Darkmage!
    Secondly, since my exams are partly over, I'm going to try and
    be my old active self by helping people.

    here's the script! (Note: I'm using the original RM2K 4 party member
    system. You'll need to use a different script
    once the 6 member party system's completed)

    Pok1,2,3 are the 3 diff types of pokemon.
    First add the 3 events with pokeball graphics.
    Trigger condition: Action Key

    First event:

    If switch pok2 is on
    >Message: You've already chosen a pokemon! (Or something like that)
    Else
    >If switch pok3 is on
    >>Message: You've already chosen a pokemon! (Or something like that)
    >else
    >>Change party member: Add pok1
    >>Switch pok1 on

    Second Event:

    If switch pok1 is on
    >Message: You've already chosen a pokemon! (Or something like that)
    Else
    >If switch pok3 is on
    >>Message: You've already chosen a pokemon! (Or something like that)
    >else
    >>Change party member: Add pok2
    >>Switch pok2 on

    Third Event:

    If switch pok1 is on
    >Message: You've already chosen a pokemon! (Or something like that)
    Else
    >If switch pok2 is on
    >>Message: You've already chosen a pokemon! (Or something like that)
    >else
    >>Change party member: Add pok3
    >>Switch pok3 on
     
    Last edited:

    Dawson

    The Rebirth Is Upon Us
  • 9,727
    Posts
    20
    Years
    can somebody help me out here. if you've got two common events and both events are using labels, if common event has label 1,2 and 3 can common event still have 1,2 and 3 or does it have to start from 4?
     

    PatriotFan89

    Biggest NE Patriot Fan!!!
  • 785
    Posts
    20
    Years
    Sorry, I wasn't being specific. Like in Daegon's explination, where can I find the command for if a switch is already on?
     

    PatriotFan89

    Biggest NE Patriot Fan!!!
  • 785
    Posts
    20
    Years
    Thank you! It worked! But only one problem I have.... After the Pok?mon is chosen, the Pok?Ball won't go away...

    Oh yea, and how do I make a trap? So if you haven't chose a Pok?mon, the professor will have a message and you can't go beyond that point until you choose one.
     

    DarkMage31

    RM2K(3) Master
  • 1,981
    Posts
    20
    Years
    I'm not sure what you mean with the first question.

    The second one's easy. Just make an event set to On Hero Touch, activated by a switch (check left in editor) Then you can add text. Just flip the switch on to activate the trap, off to deactivate it for normal passage. Just add a Move Event so you step away from the trap once you step on it.
     

    Sorye HK

    Looking around here and there
  • 3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    I didn't know you wanted the pokeball to go away.
    I'll write it again.

    First event:

    If switch pok2 is on
    >Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
    Else
    >If switch pok3 is on
    >>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
    >else
    >>Change party member: Add pok1
    >>Switch pok1 on

    Second Event:

    If switch pok1 is on
    >Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
    Else
    >If switch pok3 is on
    >>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
    >else
    >>Change party member: Add pok2
    >>Switch pok2 on

    Third Event:

    If switch pok1 is on
    >Message: Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
    Else
    >If switch pok2 is on
    >>Message: Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
    >else
    >>Change party member: Add pok3
    >>Switch pok3 on
     
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