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[Completed] Pokémon Tectonic

  • 4
    Posts
    2
    Years
    • Seen May 17, 2024
    This game is not suitable for someone looking for a casual play through since battles take too long as npc's keep switching pokemon in and out and with the amount of battles unless you are perfect at predicting and have full knowledge of all the new type changes and moves this playthrough can become annoying real fast. The plot and graphics and fakemon as well as certain features arefun and intuitive.
     
  • 19
    Posts
    321
    Days
    • Seen May 10, 2024
    The third patch of 3.1 is now ready to download through the Tectonic Updater.

    You can also download the full version manually here.
    Or just the modified files here.


    Patch 3.1.3 is a moderately sized patch:
    • Added a new hints system to the Condensed Lights quest
    • Reduced the amount of EXP gained from Valentina's collection rewards
    • Made the trainers of the Eleig Stretch significantly easier, to ease difficulty curve issues at that point in the game
    • Split Prizca Sewers West into two separate maps
    • Added "Perfect Fight" and "Cursed" icons to team snapshots for easier bragging
    Check out the full changelog here.
     
  • 1
    Posts
    45
    Days
    • Seen yesterday
    Not too far into the game yet, but already one of my favourite pokemon experiences! I was interested mostly for the pokemon rebalancing stuff as I love the idea of every mon being more viable to use and I love how unique each mon feels now. Outside of that the sheer amount of QoL stuff is well thought out. The MasterDex is my favourite new QoL tool, and I'm glad you can use it while battling, checking your party mons, etc. As someone who uses fast forwarding constantly on emulators, I'm surprised I didn't really notice the absense after I started playing! Great work!
     
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