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Emerald hack: Pokemon Mega Power (Completed Beta 5.71 Released)

3,044
Posts
9
Years
  • Hello, folks. So, 1158 asked me to implement Dark Sneasel's ratchet system of the BW2 Repel System. There's one slight hitch. It doesn't look for what kind of repel you have. Here's the script Dark Sneasel made:

    Code:
    #dynamic 0xE40000
    #org @start
    lockall
    msgbox @woreoff 0x6
    msgbox @1 0x5
    compare 0x800D 0x1
    if 0x1 goto @Repel
    msgbox @2 0x5
    compare 0x800D 0x1
    if 0x1 goto @Super
    msgbox @3 0x5
    compare 0x800D 0x1
    if 0x1 goto @Max
    releaseall
    end
    
    #org @Repel
    checkitem 0x56 0x1
    compare 0x800D 0x1
    if 0x4 goto @rp
    msgbox @notenough 0x6
    releaseall
    end
    
    #org @notenough
    = You don't have enough.
    
    #org @rp
    sound 0x2F
    msgbox @usedr MSG_SIGN
    removeitem 0x56 0x1
    setvar 0x4021 100
    release
    end
    
    #org @usedr
    = [player] used a Repel.
    
    #org @1
    = Use a Repel?
    
    #org @2
    = Use a Super Repel?
    
    #org @3
    = Use a Max Repel?
    
    #org @Super
    checkitem 0x53 0x1
    compare 0x800D 0x1
    if 0x4 goto @sp
    msgbox @notenough 0x6
    releaseall
    end
    
    #org @sp
    sound 0x2F
    msgbox @useds MSG_SIGN
    removeitem 0x53 0x1
    setvar 0x4021 200
    releaseall
    end
    
    #org @useds
    = [player] used a Super Repel.
    
    #org @Max
    checkitem 0x54 0x1
    compare 0x800D 0x1
    if 0x4 goto @mp
    msgbox @notenough 0x6
    releaseall
    end
    
    #org @mp
    sound 0x2F
    msgbox @usedm MSG_SIGN
    removeitem 0x54 0x1
    setvar 0x4021 250
    release
    end
    
    #org @usedm
    = [player] used a Max Repel.
    
    #org @woreoff
    = The Repel's effect wore off[.]

    See. It doesn't look for what repel is expired. It uses the Yes/No message box. So, its a bit hard to explain, so, I'll include some pics.
    LET'S TEST IT!!
    MM2o6S1.png


    Okay, so first I use Repel:
    FBPeU9c.png


    So, I run around, and after it expires, this will come up:
    syvvyrO.png


    YAY! It worked! BUT, let's use Max Repel this time, and it expired!!
    This came up again!
    syvvyrO.png


    Repel is not what we need! We need Max Repel! Well, then, let's press B, BUT this happens:
    lqppWSI.png


    WE DON'T NEED SUPER REPELS, WE NEED MAX REPEL! Let's press B, again!
    04wQFPK.png


    Yay! It said Max Repel now!!

    Now, do you got it? The script doesn't look for what kind of repel you used...
    So, just don't be annoyed by that feature!

    bye!
     
    Last edited:

    1158

    ......
    697
    Posts
    13
    Years
    • Seen Apr 27, 2024
    Hello, folks. So, 1158 asked me to implement Dark Sneasel's ratchet system of the BW2 Repel System. There's one slight hitch. It doesn't look for what kind of repel you have. Here's the script Dark Sneasel made:

    Code:
    #dynamic 0xE40000
    #org @start
    lockall
    msgbox @woreoff 0x6
    msgbox @1 0x5
    compare 0x800D 0x1
    if 0x1 goto @Repel
    msgbox @2 0x5
    compare 0x800D 0x1
    if 0x1 goto @Super
    msgbox @3 0x5
    compare 0x800D 0x1
    if 0x1 goto @Max
    releaseall
    end
    
    #org @Repel
    checkitem 0x56 0x1
    compare 0x800D 0x1
    if 0x4 goto @rp
    msgbox @notenough 0x6
    releaseall
    end
    
    #org @notenough
    = You don't have enough.
    
    #org @rp
    sound 0x2F
    msgbox @usedr MSG_SIGN
    removeitem 0x56 0x1
    setvar 0x4021 100
    release
    end
    
    #org @usedr
    = [player] used a Repel.
    
    #org @1
    = Use a Repel?
    
    #org @2
    = Use a Super Repel?
    
    #org @3
    = Use a Max Repel?
    
    #org @Super
    checkitem 0x53 0x1
    compare 0x800D 0x1
    if 0x4 goto @sp
    msgbox @notenough 0x6
    releaseall
    end
    
    #org @sp
    sound 0x2F
    msgbox @useds MSG_SIGN
    removeitem 0x53 0x1
    setvar 0x4021 200
    releaseall
    end
    
    #org @useds
    = [player] used a Super Repel.
    
    #org @Max
    checkitem 0x54 0x1
    compare 0x800D 0x1
    if 0x4 goto @mp
    msgbox @notenough 0x6
    releaseall
    end
    
    #org @mp
    sound 0x2F
    msgbox @usedm MSG_SIGN
    removeitem 0x54 0x1
    setvar 0x4021 250
    release
    end
    
    #org @usedm
    = [player] used a Max Repel.
    
    #org @woreoff
    = The Repel's effect wore off[.]

    See. It doesn't look for what repel is expired. It uses the Yes/No message box. So, its a bit hard to explain, so, I'll include some pics.
    LET'S TEST IT!!
    MM2o6S1.png


    Okay, so first I use Repel:
    FBPeU9c.png


    So, I run around, and after it expires, this will come up:
    syvvyrO.png


    YAY! It worked! BUT, let's use Max Repel this time, and it expired!!
    This came up again!
    syvvyrO.png


    Repel is not what we need! We need Max Repel! Well, then, let's press B, BUT this happens:
    lqppWSI.png


    WE DON'T NEED SUPER REPELS, WE NEED MAX REPEL! Let's press B, again!
    04wQFPK.png


    Yay! It said Max Repel now!!

    Now, do you got it? The script doesn't look for what kind of repel you used...
    So, just don't be annoyed by that feature!

    bye!

    Thanks a lot for your explaination.


    ouuu yessss! beta 2!!! beta 3 will finish the hack?

    Maybe, but at least, Elite Four will be available in Beta3.

    Beta2 released. The hack is about 65% finished now. It ends after the 7th gym and the Team Delta event.

    Screenshots:
    MPB1_zpsf34df345.png
     

    BlackStorm20x

    Content Creator
    325
    Posts
    10
    Years
  • This hack looks great! Didn't play the first beta, but no worries now that the second beta is out! And who wouldn't put Zinnia in their hack now? lol I plan on doing that, too.
     
    49
    Posts
    10
    Years
    • Seen Feb 23, 2023
    the building South East of the fescue city gym has normal Emerald music (specifically the track that plays in Mauville among other places).

    I'll edit in anything else i find.


    Edit: the scientist in the southwestern part of the delta lab has a typo, the response is "wired... What's he doing here...". Based on context wired should be weird.

    Also video games is misspelled in prof. Ivans textafter the events at the lab.

    Edit 2: there is an NPC several layers deep into the trees by the berries and item ball on the northern part of fatsia path.
     
    Last edited:

    shubham2207

    Lone Wolf
    243
    Posts
    11
    Years
  • Great hack. I love the split-storyline and MEGAS :D
    Where can I get a leaf stone to evolve my Pansage? Its dying to evolve, its in level 40 !
    I am currently in Covellite Ruins..

    EDIT :- Sun Stone is needed not leaf stone. all stones are available in Colchicine City :)
     
    Last edited:
    1
    Posts
    9
    Years
    • Seen Jun 14, 2015
    just finished the first gym and i love it already! before the gym you already have done an amazing prologue and i can't wait to see what happens next!
     
    10
    Posts
    10
    Years
    • Seen Feb 28, 2015
    men =/ I continue the beta 2 , I use metronome with mew and now I have a noise who keep going
     
    2
    Posts
    12
    Years
    • Seen Nov 7, 2016
    I second that... I couldn't patch my files either. Tried two emerald files from different sources but neither works. :/
    This hack looks so awesome though... QAQ
     

    ZapdosMan

    The Principality
    38
    Posts
    9
    Years
    • Seen May 15, 2016
    And HOW do you do this man >.< .
    You make awesome hacks, makes me feel more determined to make hacks like you do.
     

    1158

    ......
    697
    Posts
    13
    Years
    • Seen Apr 27, 2024
    I love the graphics in all your 3 hacks

    Thanks.

    I can't patch it, I tried ~10 versions of emerald rom...

    Well, if you still can't find the correct rom, I may PM you.

    the building South East of the fescue city gym has normal Emerald music (specifically the track that plays in Mauville among other places).

    I'll edit in anything else i find.


    Edit: the scientist in the southwestern part of the delta lab has a typo, the response is "wired... What's he doing here...". Based on context wired should be weird.

    Also video games is misspelled in prof. Ivans textafter the events at the lab.

    Edit 2: there is an NPC several layers deep into the trees by the berries and item ball on the northern part of fatsia path.

    Thanks for telling me these.

    Will you update the sprite of Megas? Like Salamence? It looks like, uhhm
    btw, great graphics

    Maybe, but I need to finish something else before that. Sorry.

    Woooo.Beta 2 is out.Going to play it right away.

    Also very HAPPY NEW YEAR TO 1158 and OTHER'S VIEWING THIS THREAD.

    Thanks.

    Great hack. I love the split-storyline and MEGAS :D
    Where can I get a leaf stone to evolve my Pansage? Its dying to evolve, its in level 40 !
    I am currently in Covellite Ruins..

    EDIT :- Sun Stone is needed not leaf stone. all stones are available in Colchicine City :)

    Thanks so much for liking this hack.

    just finished the first gym and i love it already! before the gym you already have done an amazing prologue and i can't wait to see what happens next!

    Thanks.

    men =/ I continue the beta 2 , I use metronome with mew and now I have a noise who keep going

    Really? I think I should check it out.

    I second that... I couldn't patch my files either. Tried two emerald files from different sources but neither works. :/
    This hack looks so awesome though... QAQ

    Well, I may PM you later.

    And HOW do you do this man >.< .
    You make awesome hacks, makes me feel more determined to make hacks like you do.

    Thanks. And glad to see that you're more determined to make a hack.

    Hey 1158,you have named kangaskhan as kangaskham.It doesn't matter but still.

    Thanks for reporting. If you mean the mega Kangaskhan, then I have no idea, I wanted to write the name of it as "Kangaskham-m", but I can't put the full name in the rom as the length of the name is limited, sorry.
     
    10
    Posts
    10
    Years
    • Seen Feb 28, 2015
    thanks ^^' this is boring I think I'm not lucky

    also I sent pm to godlesplay and destinyshadown , maybe you can put a download link with the good one to patch =°
     
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