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Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

rigbycwts

Hmm, hmm.
98
Posts
11
Years
    • Seen Feb 22, 2019
    I don't know if this has been fixed, but Aqua Tail does nothing when used by Primal Kyogre. Aqua Tail deals damage when used by a Kyogre not in Primal Reversion.
     

    crispybacon1234

    Pokémon IR/NG Dev
    103
    Posts
    9
    Years
  • I've imported the BW style bitmapwrapper sprites from Luka S.J.'s Elite Battle 2015, and for some reason every time I send out a Pokémon it is half the size of the opposing Pokémon.

    Not sure if this is a bug or I'm doing something wrong.
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
    Posts
    13
    Years
  • I've imported the BW style bitmapwrapper sprites from Luka S.J.'s Elite Battle 2015, and for some reason every time I send out a Pokémon it is half the size of the opposing Pokémon.

    Not sure if this is a bug or I'm doing something wrong.

    You did do something wrong, its a change with the Gen 6 project, you have to change it in the settings called BATTLERZOOM, set it to 2.0
     

    crispybacon1234

    Pokémon IR/NG Dev
    103
    Posts
    9
    Years
  • You did do something wrong, its a change with the Gen 6 project, you have to change it in the settings called BATTLERZOOM, set it to 2.0

    I already tried doing that. If the BATTLERZOOM is at 2.0 and the opponent sends out a Pokémon, the Pokémon's sprite inflates by 2x for a short period and then returns to normal, which looks weird.

    Any other advice?
     
    1,224
    Posts
    10
    Years
  • Important update!
    As of now, Version 2 is no longer a thing. Luka's Elite Battle System has been formatted in a way so that it is completely compatible with Gen 6 as a stand-alone add-on.

    Please read the main post also, there is a small graphics pack for gen 6 that you can add to this, as well as some scripts you should change in the EBS's Editor.
     
    1,406
    Posts
    10
    Years
    • Seen yesterday
    I ran into an error when encountering a wild Pokemon with a Synchronize Pokemon as my lead. It doesn't happen all the time, so I'm assuming it only happens when the field effect actually triggers to synch Natures with the wild Pokemon.

    I don't think I changed anything to have caused this issue, so it may be a universal bug.


    Code:
    ---------------------------
    Testing
    ---------------------------
    Exception: NoMethodError
    
    Message: undefined method `nature=' for #<PokeBattle_Pokemon:0xb7d80d8>
    
    PField_Field:1071:in `pbGenerateWildPokemon'
    
    PField_Field:1111:in `pbWildBattle'
    
    PField_Field:1602:in `pbBattleOnStepTaken'
    
    PField_Field:1626:in `pbOnStepTaken'
    
    Game_Player:489:in `update_old'
    
    Walk_Run:80:in `update'
    
    Scene_Map:104:in `updateOldFL'
    
    Scene_Map:101:in `loop'
    
    Scene_Map:114:in `updateOldFL'
    
    PartyHUD:131:in `updateOldFLItem'
     
    1,224
    Posts
    10
    Years
  • I ran into an error when encountering a wild Pokemon with a Synchronize Pokemon as my lead. It doesn't happen all the time, so I'm assuming it only happens when the field effect actually triggers to synch Natures with the wild Pokemon.

    I don't think I changed anything to have caused this issue, so it may be a universal bug.


    Code:
    ---------------------------
    Testing
    ---------------------------
    Exception: NoMethodError
    
    Message: undefined method `nature=' for #<PokeBattle_Pokemon:0xb7d80d8>
    
    PField_Field:1071:in `pbGenerateWildPokemon'
    
    PField_Field:1111:in `pbWildBattle'
    
    PField_Field:1602:in `pbBattleOnStepTaken'
    
    PField_Field:1626:in `pbOnStepTaken'
    
    Game_Player:489:in `update_old'
    
    Walk_Run:80:in `update'
    
    Scene_Map:104:in `updateOldFL'
    
    Scene_Map:101:in `loop'
    
    Scene_Map:114:in `updateOldFL'
    
    PartyHUD:131:in `updateOldFLItem'

    Please don't report bugs that were fixed in patches a week ago
     
    1,406
    Posts
    10
    Years
    • Seen yesterday
    Oh, has it? That's odd, I had just downloaded all the patches in the first post today. I must have missed something.
     

    rigbycwts

    Hmm, hmm.
    98
    Posts
    11
    Years
    • Seen Feb 22, 2019
    After updating the scripts.rxdata file using the scripts patch, then re-adding the Elite Battle System, the save file become corrupted after the very first save, then reopening the game via RPGXP.

    Big image:
    Spoiler:
     
    Last edited by a moderator:

    Natsu Dragneel

    Fire Dragon Slayer
    265
    Posts
    14
    Years
  • Newbie here,

    my battlers are out of place >.< how do i fix them? e.e;

    im using the latest v1 version + battlers sprite download 1.

    6LIrV.jpg
     
    46
    Posts
    10
    Years
    • Seen Jan 19, 2017
    How can i use this battle sprites for essentials? Some backsprite so small, can you fix it bigger?
     
    Last edited:
    1,224
    Posts
    10
    Years
  • Newbie here,

    my battlers are out of place >.< how do i fix them? e.e;

    im using the latest v1 version + battlers sprite download 1.

    6LIrV.jpg

    Y-Position alterations for different forms are defined in Multiple Forms. Primal Groudon is the example

    Also, Abra being out of place is an indication that you indeed do not have the latest version.

    How can i use this battle sprites for essentials? Some backsprite so small, can you fix it bigger?

    The back to be used with EBS has smaller backsprites, the one for not-EBS has regular sized. Please try to figure out the solution before complain/requesting things.
     

    Natsu Dragneel

    Fire Dragon Slayer
    265
    Posts
    14
    Years
  • Y-Position alterations for different forms are defined in Multiple Forms. Primal Groudon is the example

    Also, Abra being out of place is an indication that you indeed do not have the latest version.



    The back to be used with EBS has smaller backsprites, the one for not-EBS has regular sized. Please try to figure out the solution before complain/requesting things.

    Really? i already redled 3x from the first post .-.
     
    46
    Posts
    10
    Years
    • Seen Jan 19, 2017
    The back to be used with EBS has smaller backsprites, the one for not-EBS has regular sized. Please try to figure out the solution before complain/requesting things.
    thanks.

    But you didnot answer my first question that how can i use it in essentials? I tried copying the animated script above main script but it didnot work
     
    46
    Posts
    10
    Years
    • Seen Jan 19, 2017
    i used gen 6, but i have this bug when i try to reposition sprites, how can i fix it?
    Code:
    Message: uninitialized constant PokeBattle_Pokemon::PBStats
    PokeBattle_Pokemon:806:in `calcStats'
    PokeBattle_Pokemon:804:in `each'
    PokeBattle_Pokemon:804:in `calcStats'
    PokeBattle_Pokemon:884:in `initialize'
    Pokemon_SpritePos #####:133:in `new'
    Pokemon_SpritePos #####:133:in `pbChangeSpecies'
    Pokemon_SpritePos #####:168:in `pbSpecies'
    Pokemon_SpritePos #####:162:in `loop'
    Pokemon_SpritePos #####:182:in `pbSpecies'
    Pokemon_SpritePos #####:283:in `pbStart'
     
    46
    Posts
    10
    Years
    • Seen Jan 19, 2017
    the wild pokemon used HYPNOSIS, i have a problem with my game. how to fix it?
    Exception: ArgumentError
    Message: wrong number of arguments(5 for 3)
    PokeBattle_MoveEffects:159:in `pbCanSleep?'
    PokeBattle_MoveEffects:159:in `pbEffect'
    PokeBattle_Battler:3096:in `pbProcessMoveAgainstTarget'
    PokeBattle_Battler:3054:in `each'
    PokeBattle_Battler:3054:in `pbProcessMoveAgainstTarget'
    PokeBattle_Battler:3467:in `pbUseMove'
    PokeBattle_Battler:3441:in `loop'
    PokeBattle_Battler:3470:in `pbUseMove'
    PokeBattle_Battler:3671:in `pbProcessTurn'
    PokeBattle_Battler:3670:in `logonerr'
     

    rigbycwts

    Hmm, hmm.
    98
    Posts
    11
    Years
    • Seen Feb 22, 2019
    I got an error during battle when Light Screen is active and a Pokemon uses a special move (e.g. Fairy Wind):
    Spoiler:

     
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