And if it's super-effective or vice versa, we also get the message that the move is super-effective/not-effective for each hit !! And this is happening from the generation of Bullet Seed.but hey, gotta display that 'hit x times' message
Especially for this reason, I had played all the official games on my Desktop; using DeSmuMe for NDS era, VisualBoyAdvance for GBA games, and Citra for 3DS. Didn't managed to play switch games because my PC was not strong enough to run that much graphics.Lots of RPG's have options to speed up battles.
I guess you took the wrong game; try playing Pokemon Reborn and then say if you managed to finish the game easily !which turned me off from trying any more fangames.
I've played Platinum on DeSmuMe but apparently that's like the worst emulator you can play DS Pokemon on? At least I've heart the dev really hates Pokemon and does not care to make those run better on it.Especially for this reason, I had played all the official games on my Desktop; using DeSmuMe for NDS era, VisualBoyAdvance for GBA games, and Citra for 3DS. Didn't managed to play switch games because my PC was not strong enough to run that much graphics.
So much confusing to use; it uses original Citra, DeSmuME backend, but offers it's own frontend !! And was so much tough to configure that I gave up from it settled on Citra instead. You know, we can even perform QR code scan of Alola via Citra ?t Retroarch
You can use whichever core suits you in retroarch. I think they even have a mednafen one there. What annoyed me about retroarch is that you have to use the frontend which is clearly not made for regular PCs.So much confusing to use; it uses original Citra, DeSmuME backend, but offers it's own frontend !! And was so much tough to configure that I gave up from it settled on Citra instead. You know, we can even perform QR code scan of Alola via Citra ?