Irish Witch
Office Jenny
- 147
- Posts
- 17
- Years
- Australia
- Seen Aug 13, 2007
Your Scripted evolved into a Pokescipt
Back in march 2006 I began my first attempt at hacking pokemon ruby. Instead of focusing of the graphics and text first like many first time hackers do I sttempted to jump into the deep end and while I was fully capable of remaking the maps all nice and functional I was appalled at the lack of friendliness of the script editor rubikon which was intended to edit the sprite scripts display text etc etc.
Is it just me or should no programming language in it's right mind require a hex editor on standby to make it workable?
Well having some experience with programming I set myself a task. Two nights ago the plan came to fruition. A fully function script editing tool that would first compile you're script into memory and then allow you to insert the code into a file at any location without having to provide fixed offsetts. This is literally the script editor * I * would want to use.
Added features:
- Reletive Pointers
- File Associatoins
(including long file name support)
- The ability to re-bunk the script constructs used when compiling (like giveitem)
and the biggest doosy of all :
- The ability for persons knowing the language used in other games (or even other game engines) to create basic text files that can be registered and used in my compiler by following the instructions on my website making it the first assembly program in existence with flexibility in the command database!
If all I have said above isn't enough - the check out the website
Homepage
Download Poketscript 1.2
Download PkmAdv 1.2 (Rubikon)
Download PkmGS 1.2 (Gaskon)
EDIT 02/03/07
Please note: there is a tutorial on writing scripts with my program in the tutorial thread.
A Simple Pokescript Tutorial
Back in march 2006 I began my first attempt at hacking pokemon ruby. Instead of focusing of the graphics and text first like many first time hackers do I sttempted to jump into the deep end and while I was fully capable of remaking the maps all nice and functional I was appalled at the lack of friendliness of the script editor rubikon which was intended to edit the sprite scripts display text etc etc.
Is it just me or should no programming language in it's right mind require a hex editor on standby to make it workable?
Well having some experience with programming I set myself a task. Two nights ago the plan came to fruition. A fully function script editing tool that would first compile you're script into memory and then allow you to insert the code into a file at any location without having to provide fixed offsetts. This is literally the script editor * I * would want to use.
Added features:
- Reletive Pointers
- File Associatoins
(including long file name support)
- The ability to re-bunk the script constructs used when compiling (like giveitem)
and the biggest doosy of all :
- The ability for persons knowing the language used in other games (or even other game engines) to create basic text files that can be registered and used in my compiler by following the instructions on my website making it the first assembly program in existence with flexibility in the command database!
If all I have said above isn't enough - the check out the website
Homepage
Download Poketscript 1.2
Download PkmAdv 1.2 (Rubikon)
Download PkmGS 1.2 (Gaskon)
EDIT 02/03/07
Please note: there is a tutorial on writing scripts with my program in the tutorial thread.
A Simple Pokescript Tutorial
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