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So, I made a new item to use in place of the field move Fly
Currently, it works via directly calling C4EF9 as its field effect (the part of Fly that brings up the map, and one selects a location to go to)
However, there are two problems I need help solving:
Because it calls the Fly script, it...
I sort of understand how Move Tutors work, but I wanted to make an 'improved' Move Tutor in Fire Red that worked like a shop...
Instead of only being able to teach one move, they would have a list of moves (I think I would need to use the normal Move Tutor list though just to ensure learn...
Oh, I see. I wasn't entirely sure what HMA actually meant by anim_def_partner
Once I've done the animations, I wanted to do move effects...
Is it possible to make a move that uses the lower of the target's defences for damage calculation?
(though I'll have to see how HMA handles move...
I used information from this thread:
https://www.pokecommunity.com/threads/gen-iii-animation-scripting-tasks-and-templates.465265/
and an animation creator tool:
https://www.pokecommunity.com/threads/move-animation-creator.457087/
to make a custom animation.
(to be more specific, I used the...
After setwildbattle, the first 0x is the Pokémon's index number (so, Mewtwo is 0x96) and the next 0x is the level (0x46 = 70 in decimal, 0x32 = 50 in decimal)
I'm not sure about the third 0x, but it's probably better to leave it as 0
I was doing some experimenting with a Fire Red ROM, and followed a tutorial to allow Pokémon to reach up to level 255.
While the tutorial worked and I can get Pokémon that high, unfortunately, I quickly realised that actually getting to level 255 via manual experience gain would be somewhat a...
Hi,
Is it possible to lock certain evolutions behind a key item?
My ROM contains Mega Pokémon, and I eventually thought it would be a bit broken if you had access to them in the early game (things like Beedrill and Pidgeot exist early-game).
So is it possible to lock all evolutions to Mega...
Just a heads up, I don't want to be credited for Ash-Greninja; I have a strong dislike for the form and I don't want to be associated with it.
I know I resized the Greninja sprite that was used to create it, but it wasn't for that purpose
So, how does Sheer Force work, does it just check if a move has a secondary effect?
If I were to give Dragon Pulse an effect (e.g. SpDef drop), would Sheer Force now boost it?
A random question...
Is it possible to make certain Pokémon levitate without actually having the ability? It always seemed weird to me that things like Magnemite can be hit by Earthquake...but I don't want to give it Levitate.
Hmm...
I'm making a hack of FR (using Mr DS's ROMbase)...is it possible to create a multi-hit move that hits 3-5 times as opposed to the normal 2-5?
I want to use this as a signature move for a Pokémon I added, but I'm not quite sure on how to make multi hit moves work.
Hmm...
I'm making a hack of FR (using Mr DS's ROMbase)...is it possible to create a multi-hit move that hits 3-5 times as opposed to the normal 2-5?
I want to use this as a signature move for a Pokémon I added, but I'm not quite sure on how to make multi hit moves work.
So I have Mr DS's ROM base, and know how to insert the ASM for the abilities, but how would I go about adding the names and descriptions?
Also, how would one go about creating Poison Touch for Fire Red?