• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by EdgeZard X

  1. EdgeZard X

    Code: ASM Resource Thread

    So, I made a new item to use in place of the field move Fly Currently, it works via directly calling C4EF9 as its field effect (the part of Fly that brings up the map, and one selects a location to go to) However, there are two problems I need help solving: Because it calls the Fly script, it...
  2. EdgeZard X

    Code: ASM Resource Thread

    I sort of understand how Move Tutors work, but I wanted to make an 'improved' Move Tutor in Fire Red that worked like a shop... Instead of only being able to teach one move, they would have a list of moves (I think I would need to use the normal Move Tutor list though just to ensure learn...
  3. EdgeZard X

    [FireRed] Animation Scripting Problem

    Oh, I see. I wasn't entirely sure what HMA actually meant by anim_def_partner Once I've done the animations, I wanted to do move effects... Is it possible to make a move that uses the lower of the target's defences for damage calculation? (though I'll have to see how HMA handles move...
  4. EdgeZard X

    [FireRed] Animation Scripting Problem

    I see. Is the reason the animation worked at all because it was not a double battle? I'll have to watch out for overuse of monbg in any case.
  5. EdgeZard X

    [FireRed] Animation Scripting Problem

    I used information from this thread: https://www.pokecommunity.com/threads/gen-iii-animation-scripting-tasks-and-templates.465265/ and an animation creator tool: https://www.pokecommunity.com/threads/move-animation-creator.457087/ to make a custom animation. (to be more specific, I used the...
  6. EdgeZard X

    [XSE Script] Script freezes when triggered

    "msgbox 0x880079C MSG_SIGN '"Hi.[player]\p I can't wait to hear \pall a..."" Why do you use MSG_SIGN here instead of MSG_NORMAL?
  7. EdgeZard X

    [Other] Script for legendary encounters?

    After setwildbattle, the first 0x is the Pokémon's index number (so, Mewtwo is 0x96) and the next 0x is the level (0x46 = 70 in decimal, 0x32 = 50 in decimal) I'm not sure about the third 0x, but it's probably better to leave it as 0
  8. EdgeZard X

    [ASM & Hex] (Fire Red) Modifiying Exp Gain?

    I was doing some experimenting with a Fire Red ROM, and followed a tutorial to allow Pokémon to reach up to level 255. While the tutorial worked and I can get Pokémon that high, unfortunately, I quickly realised that actually getting to level 255 via manual experience gain would be somewhat a...
  9. EdgeZard X

    Help Thread: Quick Questions & Answers

    Hi, Is it possible to lock certain evolutions behind a key item? My ROM contains Mega Pokémon, and I eventually thought it would be a bit broken if you had access to them in the early game (things like Beedrill and Pidgeot exist early-game). So is it possible to lock all evolutions to Mega...
  10. EdgeZard X

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Just a heads up, I don't want to be credited for Ash-Greninja; I have a strong dislike for the form and I don't want to be associated with it. I know I resized the Greninja sprite that was used to create it, but it wasn't for that purpose
  11. EdgeZard X

    Code: Ability Resource Thread

    So, how does Sheer Force work, does it just check if a move has a secondary effect? If I were to give Dragon Pulse an effect (e.g. SpDef drop), would Sheer Force now boost it?
  12. EdgeZard X

    Help Thread: Quick Questions & Answers

    A random question... Is it possible to make certain Pokémon levitate without actually having the ability? It always seemed weird to me that things like Magnemite can be hit by Earthquake...but I don't want to give it Levitate.
  13. EdgeZard X

    Help Thread: Quick Questions & Answers

    Hmm... I'm making a hack of FR (using Mr DS's ROMbase)...is it possible to create a multi-hit move that hits 3-5 times as opposed to the normal 2-5? I want to use this as a signature move for a Pokémon I added, but I'm not quite sure on how to make multi hit moves work.
  14. EdgeZard X

    Help Thread: Quick Questions & Answers

    Hmm... I'm making a hack of FR (using Mr DS's ROMbase)...is it possible to create a multi-hit move that hits 3-5 times as opposed to the normal 2-5? I want to use this as a signature move for a Pokémon I added, but I'm not quite sure on how to make multi hit moves work.
  15. EdgeZard X

    Code: Ability Resource Thread

    So I have Mr DS's ROM base, and know how to insert the ASM for the abilities, but how would I go about adding the names and descriptions? Also, how would one go about creating Poison Touch for Fire Red?
Back
Top