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Recent content by Wichu

  1. Wichu

    What sort of deal are you thinking of?

    What sort of deal are you thinking of?
  2. Wichu

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Incidentally, this is completely different to how the actual Pokémon games handle eggs. They lack a variable containing the exact number of steps the egg needs to hatch. Instead, a flag tells the game whether or not a Pokémon is an egg, and the happiness variable is set to a certain value when...
  3. Wichu

    Does anyone actually program their games?

    That implementation is quite ugly. Firstly, your programming practices look shoddy; you're seemingly randomly using capitalisation in variable names (it's best to have a capitalised name denote something different to an uncapitalised one, e.g. Poisoned could denote a constant, while poisoned...
  4. Wichu

    Nope, you have to catch it in the story or trade with someone.

    Nope, you have to catch it in the story or trade with someone.
  5. Wichu

    Not on this computer. What about the #tpc-dev chatroom, if you have IRC?

    Not on this computer. What about the #tpc-dev chatroom, if you have IRC?
  6. Wichu

    Does anyone actually program their games?

    Well, if you're hard-coding the normal poison effect, why not the toxic poison effect too? There's not much point in having random bits of the battle engine done in scripts if the majority is done in straight C++... I'm using C++ at the moment too, and I'm currently not planning on including...
  7. Wichu

    What do you think of my basic level up system?

    Firstly, isn't ActionScript 2 an object-oriented language? If it is, you'll want to make a Pokemon class with instance variables rather than simply lumping everything in an array. This will make it much easier to create new Pokemon objects, and let you have instance methods/functions (such as a...
  8. Wichu

    Screenshot/Music Showcase

    Is it just me, or is that a mockup screenshot rather than an in-game one?
  9. Wichu

    What's your opinion on fakemon in fangames?

    90 is still a bit high - 90 in each stat is almost Togekiss level. Fully evolved Pokémon tend to have a base stat total of around 480-500 (or 80 in each stat). Starters tend to have a bit more (520-540), while pseudo-legendaries (e.g. Dragonite, Salamence) have 600. Legendary trios usually have...
  10. Wichu

    Yes, but progress is quite slow due to real life commitments.

    Yes, but progress is quite slow due to real life commitments.
  11. Wichu

    Pokemon StarterKit XP

    What's with the stats? Surely a level 36 Venusaur would have more than 29 HP (in fact, the minimum HP of a Pokémon, other than Shedinja, is its level + 10). I hope you're going to fix that :P I'm not sold on this yet, however. Do we really need two RMXP starter kits? How major are the...
  12. Wichu

    [Completed] Pokemon Raptor Version

    Actually, some Pokémon do have alternate forms (e.g. Deoxys). Some Pokémon's forms are coded in, but not obtainable yet.
  13. Wichu

    [Completed] Pokemon Raptor Version

    Reuploaded the game (finally). Ignore the version numbering error. It's still the old version I'm still working on the new version. I don't know when it will be done. For anyone having trouble saving, remember to extract the files from the .zip before playing. It's wise to save regularly, even...
  14. Wichu

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    RMXP doesn't have this feature as far as I know. Poccil's custom Audio.dll file can do it, but might be a bit buggy. EDIT: The event editor's 'Resume BGM' command starts the memorised BGM from the beginning, not the point where it stopped.
  15. Wichu

    Doubts

    The latest version (currently 5th September) tends to be the best, with the least bugs (however, sometimes a new bug is introduced). If you don't have any custom scripts, you can just copy over the Scripts.rxdata and EditorScripts.rxdata files from Essentials to your project. You might need to...
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