2.3 Dev Bulletin 1
As we enter the last few months of development, our focus shifts towards polishing!
Professional Cleaning
There are currently 12 "Pro Trainers", and it's hard to tell them apart. We think that's a shame! We're reworking Pro Trainers by consolidating them into 6 fights which will be more unique and have more exciting rewards. Each Pro Trainer will
focus on a specific tribe, and utilize that tribe's bonus. They'll also all have more distinct personalities expressed through more dialogue, and a new cutscene that appears when meeting them for the first time.
Crisis Management
A common piece of feedback in our player survey is that the "Avatar Crisis" doesn't live up to the hype. Relatedly, people have another complaint about Avatars: Them being too common, especially as the game goes on.
We have a plan to solve these both at the same time! We're cutting down on the number of Avatars that are just standing around in routes. Alongside that, we're making sure the remaining Avatars have
noticeable effects on the world around them! Expect new cutscenes, some route changes, and new NPC dialogue that will all work together to make you *feel* the Avatar Crisis.
Whose Line is it, Anyways?
Dialogue labels are a very common element of the user interface in RPGs. Its kind of wild, then, that we've gone for so long without them. Starting in 2.3, all major characters will now have a little box with their name above their dialogue text so you can tell who is talking. We'll also use this for the dialogue of double battle partners, so we can stop doing that really weird text alignment thing.