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Recent content by tImE

  1. tImE

    Report bugs and errors in unmodified Essentials version 21

    I have no idea if this bug is specific to Essentials v.16.2 or if it's since earlier, but when using the FRLG-font, all text in the game is displaced 1 pixel. As you can see below, even though I'm using the Medium-resolution size, where everything SHOULD be at distances of even numbers, the...
  2. tImE

    [Discussion] How big should an overworld map be to match the regional map?

    From experience, 32x32 or 40x40 for 1 mini-map square is about as accurate as you can get. But like TBM_Christopher said, there's really no reason to make it that accurate to scale, unless you're having trouble piecing your maps together.
  3. tImE

    Report bugs and errors in unmodified Essentials version 21

    Just looking at the errorlog, it looks like the method 'pbPartner' simply is spelled wrong in a certain place, since it says "pbParnter" in the log. Simply searching all script-sections for "pbParnter" and spelling it correctly should fix the error.
  4. tImE

    [RESOLVED] How to make touch events when surfing

    No, it will only start once you're on top of the event. :)
  5. tImE

    [RESOLVED] How to make touch events when surfing

    Not to beat a dead horse, but another solution, if you don't want the touch event to be impassable, is to make it a "Parallell Process"-event with a Conditional Branch, with the script [ get_character(0).onEvent? ]. This works kind of the same way doors do in Pokemon Essentials example maps...
  6. tImE

    [Other Tutorial] tImE's Extensive Tiling Tutorial

    tImE's Extensive Tiling Tutorial What's up everyone! I'm tImE, also known as 44tim44 on deviantArt and other forums. I'm here today with a tutorial on how to make tiles. If you just stumbled in here, with no idea why, take a seat anyway, because Uncle tImE is about to take you all on a journey...
  7. tImE

    Screenshot/Music Showcase

    @lilbluedemon: It looks really great so far! You've got a nice graphical style with good contrasting colors and the tiles look lovely. Looking forward to see more from you! c:
  8. tImE

    Calling "Location Signposts"

    Sounds good, but wouldn't this mean that the window disappears after the 1.5 sec it's supposed to be active in normal usage? EDIT: Maybe I should just use PlayerTouchEvents with ParallellProcess ShowPicture with a picture with the Area-Nname. And then PlayerTouchEvents outside the area with...
  9. tImE

    Calling "Location Signposts"

    Hey everyone. I've got a problem on my hands. I have looked at it myself, but I'm just too inept at scripting to make heads or tails of it. I'm trying to display the "location signpost" on command. (The textbox, with the name of an area, you see when you enter the area, in the top left...
  10. tImE

    Generation 6 Pokémon Cries (Complete)

    Seeing as Generation 6 games, in general, have higher quality sound effects and music, I'm not surprised the file size is bigger and honestly, I don't mind it. Great resource, man!
  11. tImE

    [Discussion] Is the Game Development section dying?

    I'm all for working on a joint project of any sort. I think it'd definitely make more connections and relations in the community. And I also believe a more people than you think would want to as well, but they feel lacking in scripting/spriting/etc. so they feel inadequate in helping out. But I...
  12. tImE

    Screenshot/Music Showcase

    So, I'm starting to work on my game again, bit by bit, and this was todays effort. From my game BlazeRed/LushGreen.
  13. tImE

    Map Showcase and Review Thread

    The pond looks nice, and I wouldn't worry about the bridge being "too long". I do think you have too much detail in the pond. It'd look better if you used the vegetaion more moderately. Also: Since you said you were moving the houses; Leave more room for a small path between the bridge and the...
  14. tImE

    Map Showcase and Review Thread

    @PuzzledPsyduck: Map 1 10/10 Excellent map. You've made good use of space, you have made the building realistic, without making it look barren or too big and it looks very entertaining and interesting to explore. Map 2 9/10 Good usage of old graphics, while still keeping a modern mapping...
  15. tImE

    [Discussion] Taking a break/quitting on games during game development

    I'm currently on a 9 month hiatus, from my game, as of now. I paused development because of loss of inspiration and real-life matters. I'm hoping to start working on it again soon. I think taking breaks, when making games as a hobby, is a pretty natural and necessary thing. It's almost...
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