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Yes, that is the one I was talking about. The thing is, having both plugins installed causes the following pokemon to lag. So you have to take away Marin's staircase plugin if you want the following pokemon to move properly.
If you didn't have this plugin installed when the pokemon lagged, then...
Do you have Marin's staircase plugin installed? It's a known issue that having this plugin installed alongside Follow Pokemon EX causes the following pokemon to slow down and separate from the player. If you don't, it could be because of another plugin.
Have you tried searching for the text by pressing ctrl + shift + f? This will search for the text you tell it in all the scripts stored in the program (not the ones in the plugins folder, but that should be all you need for this).
If I don't remember wrong, among the text was "no more Pokémon"...
From what I understand of the instructions on the page, it's a plug-and-play plugin. You simply download it and drop the contents into a folder in the Plugin folder of your project. Then, you set all the level caps beforehand in the LEVEL_CAP array. It'll start with the first number as the level...
Well, it sounds a lot like mega evolution so maybe you could look at how mega evolution is done and go from there. Mega evolution is already coded in Pokemon Essentials so you can look at it there. Maybe instead of starting from 0, you could simply change the mega evolution to work for these...
Search in the scripts of Pokemon Essentials for "MenuHandlers" (it should be in UI_PauseMenu or a similar name). The game checks here which options appear in the menu and under what conditions.
Add "condition" => proc {next $game_switches[x]}, on each of the options you don't want to show (with...
Well, what I'm seeing is that the LOVRINA trainer type isn't defined like the others. Have you tried putting the "Cipher Admin" between () like the rest of trainer types? Also, you added the file extension for the music when no other trainer type does. Try fixing this and see if it works.
The script is already in vanilla essentials. The mechanics generation is a variable at the start of the first script in the pokemon essentials. You can change the number of that variable to a number corresponding to a generation or manually adjust all the configurations in the Settings and...
Did you compile the text to translate it into another language? If you haven't updated it after you changed the maps, then the name showing in the game wouldn't update either since the game is detecting a translation file for the current language and it's loading that instead of the default files.
This error has already been reported, I think. The problem here is that Pokemon Essentials 21 deprecated completely the footprints, that your game is trying to show anyway. That means that there is no code in Pokemon Essentials 21 for showing footprints in the pokedex. Try changing the...
Have you tried basing the ability on Darmanitan hidden ability Zen mode instead? That ability changes the form of Darmanitan depending on how much HP it has at the end of the turn. That means that if darmanitan's hp goes below half it's maximum hp in a turn, it will change forms but will revert...
Don't know if this will help you, but you could do something like this for the party:
pokemonParty = $player.party.clone
You can change "pokemonParty" for any other name. Even for a variable you define somewhere else.
$game_variables[X] = $player.party[0]
May also work if you have a different...